This is the unit's normal sight radius, with a distance somewhere between the Inner and Outer radius sight radii. Ground Plane: The cutoff where the ground usually is.This is additive with the elevation of higher ground. Inner Height: The maximum height of the origin of the unit's sight, which determines how far up a hill or cliff the unit can see.This determines the maximum radius of vision the unit gains when looking up a hill or cliff. Inner Radius: The base value of the unit's sight that "floats" above the unit.The "lampshade is visualized in the diagram below, with the unit projecting vision represented by the central purple dot. Understanding how this "lampshade" works is critical to accurately controlling a unit's sight. The shape of a unit's vision in Age of Empires IV can be described as a "lampshade" shape. The sight range of units in Age of Empires 4 have numerous factors, depending on their elevation and surrounding terrain, as visualized in the "lampshade" graphic below. In this example for the spearman, we are leaving it at 1 populationīy default, most human units cost 1 population, while siege units and naval ships typically cost more.Ī unit's sight range is contained in the sight_ext node. Population Cost is located in the same place as the other unit resource costs, located in the personel_pop field.Įnter in your desired population cost here. The Regeneration stat determine how much health units regenerate per tick, with ticks occurring 8 times each second. Health Regeneration is a rare stat most units do not possess, which allows them to slowly regenerate health at a constant rate. The value found here will determine how much health a unit will have. Health is straight forward and found under the hitpoints node. There are three primary attributes within this node, including: Armor, Health, and Health Regeneration.Īrmor allows you to individually tune a unit's resistance vs fire, melee, and ranged damage under armor_scaler_by_damage_type. To change a unit's health, open the health_ext node. In this example, we will change the spearman's movement speed from 5 to 6. Exceeding this limit may cause errors in the game. The maximum speed should never be set to exceed 8. Note that the max_speed value refers to the maximum speed the unit can move when affected by buffs and any other modifiers that increase it's speed. Movement speed is listed in meters per second (a meter is 1/4th of a tile). The default_speed of the unit controls its normal speed. To change movement speed, navigate to extensions > moving_ext > speed_scaling_table. In this example for the spearman, we are changing the build time to 15 seconds. This is how long, in seconds, the unit takes to build. The Build Time of a unit is located in the time_seconds field. These workflows are broadly applicable to any unit stats you wish to change. In this continuation of the spearman example, we will be changing a number of the spearman's stats, including Build Time, Movement Speed, Health, and Population Cost. One of the most common things you can do with a Tuning Pack is changing the stats of a unit.
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